Two Point Museum is a fun lesson in business strategy, where fossil digs, haunted halls, and hilariously overworked staff make managing museums addictive—zero spreadsheets required
Two Point Museum
I have loved Two Point games since they decided to recreate Theme Hospital, a game first developed by Bullfrog games. They took the concept of Theme Hospital and made it so much better.
Like with the other Two Point games, you can either play in sandbox mode or play through the campaign. I usually like to play through the campaign first because there are important mechanics in the game which are not always understood when just directly playing the sandbox mode. You, of course, play the role of a business tycoon who has to manage the day-to-day operations of a museum. This includes researching and adding new exhibits, ensuring the finances are in order, designing the museum’s layout and ensuring your employees are happy. While the first scenario starts off with a regular museum, you quickly realise that this game goes way beyond what you and I would call a museum. There is a water museum, a space/alien-themed one and even a haunted museum. The exhibits in all these museums aren’t available from the start. Instead, you have to send out your employees on dangerous and mostly not-so-dangerous missions to discover them. These employees for the harder exploration missions need to be of a certain level and have certain skills. You can also potentially lose these precious employees forever if you aren’t careful in selecting the right team for the job.
The fun part is you are handling all these museums parallelly, and anything you find you can actually use in your other exhibits as well, making things very interesting. However, this is a game about managing expenses, and you have to try and balance funding explorations with making money and charging customers. This may sound like a nightmare of never-ending spreadsheets, but the game interface has made it very simple, and you can make huge sweeping changes across an entire museum with just a few clicks. For example, if I notice that my employees are a little annoyed with me about not getting a raise, I can actually go into the employee chart and just increase everyone’s salary by one per cent. At the bottom, I can see an aggregate of the overall happiness of the employees, and I can use this to determine how much I want to give them. I can also go down the employee chart and then instantly give them a raise with the slider and see if that affects their happiness, denoted right next to that slider with a simple emoticon. If only managing a real company was this intuitive and easy. I wonder if Two Point should take the plunge into making actual financial software that’s easy to use and understand.
This is just one example, but this innovation is present throughout the game.
Graphically, this is not a very heavy game, and it is also available on traditionally non-gaming platforms like Mac. It has low system requirements that most modern PCs and laptops could fulfil, so it’s a great choice if you don’t have expensive hardware as well. The game is also extremely addictive. I have spent a straight 10 hours playing it at times. It is very hard to put down once you have started.
I also appreciate that Two Point did not go the microtransaction way and lock great employees, perks, or even décor items behind an impossible grind or paywall. Instead, you can unlock them with Kudosh, an in-game currency that you earn naturally by playing the game. I never felt like I had less Kudosh and couldn’t unlock something.
I think Two Point Museum is one of the best tycoon-style business management games I have played recently. If you are a fan of Two Point /Tycoon-style business games, don’t miss out on this. For the price, it offers the best bang for the buck, keeping you engaged for weeks, if not months.
Two Point Museum
Rating: 4.5/5
Developer: Two Point Studios
Publisher: Sega
Platform: PC, XBS, PS5
Price: Rs 1999
